Using C++ with SDL for graphics, I was wondering about full screen usage. Using the SDL_FULLSCREEN flag when I call SDL_SetVideoMode works well to make it full screen, but if the chosen resolution is less than the system’s resolution, there’s a black border around everything. How can I make the image stretch to be truly full screen?
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Try adding SDL_SWSURFACE flag to SDL_SetVideoMode call.
Which operating system are you using?