Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 535875
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T09:45:46+00:00 2026-05-13T09:45:46+00:00

using GLScene in delphi I need to find the intersection between an object (a

  • 0

using GLScene in delphi I need to find the intersection between an object (a line or plane is enough) and the visible space, to determine what part of this object is currently showing.
I tried getting the view frustum but I couldn’t find how. I was thinking of using camera’s position, direction and field of view, but I suspect they are not updated when using methods like MoveAroundTarget or setting the target object.
Thanks,
Marco

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T09:45:47+00:00Added an answer on May 13, 2026 at 9:45 am

    To get the frustum you can use the ModelViewProjection matrix obtained multipying the ModelViewMatrix and the ProjectionMatrix from TGLScene’s current buffer. To get the planes from the matrix use the ExtractFrustumFromModelViewProjection function. Here is a code snippet:

    var
      matMVP: TMatrix;
      frustum : TFrustum;
      intersectPoint : TVector;
    begin
      // get the ModelViewProjection matrix
      matMVP:=MatrixMultiply(GLScene1.CurrentBuffer.ModelViewMatrix, GLScene1.CurrentBuffer.ProjectionMatrix);
      // extract frustum
      frustum:=ExtractFrustumFromModelViewProjection(matMVP);
      // calculate intersection between left plane and line passing through GLArrowLineX object
      if (IntersectLinePlane(GLArrowLineX.Position.AsVector,GLArrowLineX.Direction.AsVector, frustum.pLeft, @intersectPoint)=1)
      then begin
        // do something with intersectPoint
      end else begin
        // no intersection point (parallel or inside plane)
      end;
    end;
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 367k
  • Answers 367k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer Check the exception's call stack. For example: var actionMethod =… May 14, 2026 at 4:47 pm
  • Editorial Team
    Editorial Team added an answer Try this (reformatted JSON - next time check your JSON… May 14, 2026 at 4:47 pm
  • Editorial Team
    Editorial Team added an answer Password are hashed and then save to the database, thus… May 14, 2026 at 4:47 pm

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.