Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9121051
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 17, 20262026-06-17T05:46:19+00:00 2026-06-17T05:46:19+00:00

Using KineticJS I figured out how to pass a function as the Gameboard function

  • 0

Using KineticJS I figured out how to pass a function as the Gameboard function but all the this’s inside the Gameboard function think’s its now the object that got the function :(.

function Gameboard(){
//.... creates placeholders for stage layers and all objects
this.dice_layer=new Kinetic.Layer();

this.rolldice=function(){
     alert(this.toString());
     //..alter images
     this.dice_layer.draw();//<~~ thinks this is circle once passed through setUpGameBoard says dice_layer is undefined.  alert(this.toString()); shows this to be circle.
};


this.setUpGameBoard=function(){
   // ...draws board pawns creates a circle object
   var obj=this;//<~~ are there memory issues with this?  Is there a better way?
    circle.on("click",**obj**.rolldice.**bind**(obj);//** == ANSWER!!!!


 };  

};

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-17T05:46:20+00:00Added an answer on June 17, 2026 at 5:46 am

    The problem is this line:

        this.doSomething=function(fnction){
    

    You are declaring doSomething as a function with a single parameter, fnction but when you call it, you are passing two – a string and a function.

        this.doSomething=function(str, fnction){
    

    will behave as you expect it.

    jsFiddle demo


    Based on your “solution” to the second problem, it looks like you want to use ES5’s bind. It allows to you specify the this for a particular function call since JavaScript really doesn’t have “methods”, you have to specify the object they operate on.

     this.barfoo.doSomething(this.doBar.bind(this));
    

    An example of malfunctioning code can be compared to the fix with bind.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying to animate an image using KineticJS to move across the screen, but
Hey I am implementing the drag and drop operations using Kineticjs Now I want
When using KineticJS to generate an image of the canvas , the function stage.toDataURL()
I'm trying to figure out why creating a canvas using KineticJS isn't working on
I'm using kineticjs to draw some widget on a canvas. This widget is 600px
I'm trying to build a web app using KineticJS, I basically have a function
Using Rails 3, but I guess doesn't matter. I put this in the template
using this http://bl.ocks.org/950642 we can see how to add images to nodes, the question
Using CI for the first time and i'm smashing my head with this seemingly
Using the Redis info command, I am able to get all the stats of

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.