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Home/ Questions/Q 3394370
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T04:09:44+00:00 2026-05-18T04:09:44+00:00

Using Mongoid, let’s say I have the following classes: class Map include Mongoid::Document embeds_many

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Using Mongoid, let’s say I have the following classes:

class Map
  include Mongoid::Document

  embeds_many :locations
end

class Location
  include Mongoid::Document

  field :x_coord, :type => Integer
  field :y_coord, :type => Integer

  embedded_in      :map, :inverse_of => :locations
end


class Player
  include Mongoid::Document

  references_one   :location
end

As you can see, I’m trying to model a simple game world environment where a map embeds locations, and a player references a single location as their current spot.

Using this approach, I’m getting the following error when I try to reference the “location” attribute of the Player class:

Mongoid::Errors::DocumentNotFound: Document not found for class Location with id(s) xxxxxxxxxxxxxxxxxxx.

My understanding is that this is because the Location document is embedded making it difficult to reference outside the scope of its embedding document (the Map). This makes sense, but how do I model a direct reference to an embedded document?

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  1. Editorial Team
    Editorial Team
    2026-05-18T04:09:44+00:00Added an answer on May 18, 2026 at 4:09 am

    Because Maps are their own collection, you would need to iterate over every Map collection searching within for the Location your Player is referenced.

    You can’t access embedded documents directly. You have to enter through the collection and work your way down.

    To avoid iterating all of the Maps you can store both the Location reference AND the Map reference in your Player document. This allows you to chain criteria that selects your Map and then the Location within it. You have to code a method on your Player class to handle this.

    def location
      self.map.locations.find(self.location_id)
    end
    

    So, similar to how you answered yourself except you could still store the location_id in your player document instead of using the coord attribs.

    Another way would be to put Maps, Locations, and Players in their own collections instead of embedding the Location in your Map collection. Then you could use reference relationships without doing anything fancy… however your really just using a hierarchical database likes it’s a relational database at this point…

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