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Home/ Questions/Q 7021529
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T23:27:46+00:00 2026-05-27T23:27:46+00:00

Using QT, how would I go about taking user-supplied input (text) and drawing the

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Using QT, how would I go about taking user-supplied input (text) and drawing the font in such a way that it “follows” a circular path?

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  1. Editorial Team
    Editorial Team
    2026-05-27T23:27:47+00:00Added an answer on May 27, 2026 at 11:27 pm

    I really know nothing at all about QT but if I understood your question right, I found the solution with a simple google search. Code is below and here is the source link:

    http://developer.qt.nokia.com/faq/answer/how_do_i_make_text_follow_the_line_curve_and_angle_of_the_qpainterpath

    #include <QtGui>
    #include <cmath>
    
    class Widget : public QWidget
    {
    public:
        Widget ()
            : QWidget() { }
    private:
        void paintEvent ( QPaintEvent *)
        {
            QString hw("hello world");
            int drawWidth = width() / 100;
            QPainter painter(this);
            QPen pen = painter.pen();
            pen.setWidth(drawWidth);
            pen.setColor(Qt::darkGreen);
            painter.setPen(pen);
    
            QPainterPath path(QPointF(0.0, 0.0));
    
            QPointF c1(width()*0.2,height()*0.8);
            QPointF c2(width()*0.8,height()*0.2);
    
            path.cubicTo(c1,c2,QPointF(width(),height()));
    
            //draw the bezier curve
            painter.drawPath(path);
    
            //Make the painter ready to draw chars
            QFont font = painter.font();
            font.setPixelSize(drawWidth*2);
            painter.setFont(font);
            pen.setColor(Qt::red);
            painter.setPen(pen);
    
            qreal percentIncrease = (qreal) 1/(hw.size()+1);
            qreal percent = 0;
    
            for ( int i = 0; i < hw.size(); i++ ) {
                percent += percentIncrease;
    
                QPointF point = path.pointAtPercent(percent);
                qreal angle = path.angleAtPercent(percent);
    
                qreal rad =qreal(0.017453292519943295769)*angle; // PI/180
    
                // From the documentation:
                /**
                  QTransform transforms a point in the plane to another point using the following formulas:
                  x' = m11*x + m21*y + dx
                  y' = m22*y + m12*x + dy
                **/
                // So the idea is to find the "new position of the character
                // After we apply the world rotation.
                // Then translate the painter back to the original position.
                qreal sina = std::sin(rad);
                qreal cosa = std::cos(rad);
    
                // Finding the delta for the penwidth
                // Don't divide by 2 because some space would be nice
                qreal deltaPenX = cosa * pen.width();
                qreal deltaPenY = sina * pen.width();
                // Finding new posision after rotation
                qreal newX = (cosa * point.x()) - (sina * point.y());
                qreal newY = (cosa * point.y()) + (sina * point.x());
    
                // Getting the delta distance
                qreal deltaX = newX - point.x();
                qreal deltaY = newY - point.y();
                // Applying the rotation with the translation.
                QTransform tran(cosa,sina,-sina,cosa,-deltaX + deltaPenX,-deltaY - deltaPenY);
    
                painter.setWorldTransform(tran);
                painter.drawText(point,QString(hw[i]));
            }
        }
    
    };
    
    int main(int argc, char **argv)
    {
        QApplication app(argc, argv);
        Widget widget;
        widget.show();
        return app.exec();
    }
    
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