Using Rebol/View 2.7.7, I’m trying to create a card game based on Nick’s Rebol tutorial at: http://re-bol.com/rebol.html#section-10.18. What I want to do though is read the cards from the binary file Nick created, discard some of the data, and use it to layout a tableau of cards, 4 rows of 3 columns, with the 2 center card locations not used.
Here’s my code:
protect-system
random/seed now
do %cards.r ;--include the binary card data
the-tableau: [
size 320x480 backdrop 0.170.0
style tabstyle image 80x100 teal
style holdplace box 80x100 coal
across
at 30x20 tc1: tabstyle
tc2: tabstyle
tc3: tabstyle return
at 30x130 tc4: tabstyle
tc100: holdplace
tc5: tabstyle return
at 30x240 tc6: tabstyle
tc200: holdplace
tc7: tabstyle return
at 30x350 tc8: tabstyle
tc9: tabstyle
tc10: tabstyle
]
lc: copy []
lc: [tc1 tc2 tc3 tc4 tc5 tc6 tc7 tc8 tc9 tc10]
deck-cards: copy [] ; The deck holds all of the cards from the binary file
deck-cards-num: copy []
deck-cards-color: copy []
lay: layout the-tableau
foreach [card label num color pos] cards [
dimg: load to-binary decompress (card)
append deck-cards dimg ;feel movestyle
throw-away-label: label
append deck-cards-num num
append deck-cards-color color
throw-away-pos: pos
]
random-card: does [pick deck-cards random length? deck-cards]
foreach c lc [set-face get c deck-cards]
view lay
do-events
But this doesn’t show the cards at all. I’m not even sure it’s reading the correctly? Where is the problem?
Actually you didn’t use the random-card function in your for loop at the end… 🙂
You note that you are not sure if data was loaded correctly…
here is a simple way to find out… just print/probe the TYPE? of that data
In this case it will print out image! in the console… so yep… that’s working. 🙂
As an added little detail, I noticed you didn’t compensate your random for the “back face” image in the card data (which is at its end), so the random-card function should be fixed like so: