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Home/ Questions/Q 7082887
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T07:06:37+00:00 2026-05-28T07:06:37+00:00

Using the IWindowManager of Caliburn.Micro , is it possible to create a borderless window

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Using the IWindowManager of Caliburn.Micro, is it possible to create a borderless window using the ShowWindow method?

In this case, the content of the Window is generated from a UserControl. And Caliburn.Micro will create a Window to host the UserControl.

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  1. Editorial Team
    Editorial Team
    2026-05-28T07:06:38+00:00Added an answer on May 28, 2026 at 7:06 am

    EDIT: The status today:

    With the current Caliburn.Micro v1.2 (July 20, 2011) release it’s not possible to set properties on the created window. You can inherit from the WindowManager and override the CreateWindow method:

    public class BorderlessWindowManager : WindowManager
    {
        protected override Window CreateWindow(object rootModel, bool isDialog, 
           object context)
        {
            var window = base.CreateWindow(rootModel, isDialog, context);
            window.WindowStyle = WindowStyle.None;
            window.ShowInTaskbar = false;
            window.AllowsTransparency = true;
            window.Background = new SolidColorBrush(Colors.Transparent);
            return window;
        }
    }
    

    When the new version released:

    Yes it’s possible, with the settings parameter:

    public interface IWindowManager
    {
        //...
        void ShowWindow(object rootModel, object context = null, 
             IDictionary<string, object> settings = null);
    }
    

    Caliburn.Micro will use this dictionary as [property name; property value] bag and set them on the created window with reflection.
    I’ve never created a borderless window but based on this artice something like this should work:

    windowManger.ShowWindow(viewModel, 
        settings: new Dictionary<string, object>
        {
            { "WindowStyle", WindowStyle.None},
            { "ShowInTaskbar", false},
            { "AllowsTransparency", true},
            { "Background", new SolidColorBrush(Colors.Transparent)},
        });
    
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