Using the latest SDK from Apple, I noticed that while running on the iPhone works fine, the iPad version of my application doesn’t “accept clicks” on any view/widget that is outside the “bounds” of the standard iPhone screen.
Any idea?
Thanks,
Reuven
OK – found it…
All I needed to do was to open MainWindow.xib in Interface Bulder, and in the Window Attributeds palette, to check “Full Screen at Launch”.