Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6180225
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 24, 20262026-05-24T00:48:36+00:00 2026-05-24T00:48:36+00:00

Using the physics helper library. I’m trying to figure out how I can determine

  • 0

Using the physics helper library.

I’m trying to figure out how I can determine whether a physics object is at rest. Does anyone know how to do this or have any ideas of what I could do?

An example scenario is a bouncy ball that can be picked up and thrown around. I tried creating a timer that times each individual bounce from a collision event with the floor and determines if the object is at rest based off of that but this does not work for if the user slides the ball to the left and right.

Any suggestions?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-24T00:48:36+00:00Added an answer on May 24, 2026 at 12:48 am

    If you have runtime access to the underlying Farseer Body, then you also should have access to the property LinearVelocity, which you can check for 0 magnitude.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Does anyone know any c++/opengl sourcecode demos for 2D rigid body physics using runge
I'm trying to simulate rotating box using Newton Physics and OpenGL. This is what
Using AndEngine Physics Box2D i am trying to drag a body from side to
I'm using Chipmunk physics and want to do collision detection to find out when
I am trying to create a concave moving shape using bullet physics SDK but
I'm trying to implement a basic physics engine in Java and I'm using the
I'm trying to give JScience-physics 5.0-SNAPSHOT a spin. Unfortunately I can't seem to find
I need to optimize some C code, which does lots of physics computations, using
I am trying out Haskell to compute partition functions of models in statistical physics.
Using PHP, I can convert MySQL data or static table data to csv, Excel,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.