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Home/ Questions/Q 6630195
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T22:22:03+00:00 2026-05-25T22:22:03+00:00

Using this code: Drawable blankDrawable = context.getResources().getDrawable(image); Bitmap blankBitmap=((BitmapDrawable)blankDrawable).getBitmap(); I get a bitmap that

  • 0

Using this code:

    Drawable blankDrawable = context.getResources().getDrawable(image);
    Bitmap blankBitmap=((BitmapDrawable)blankDrawable).getBitmap();

I get a bitmap that is scaled to the density of the context, preserving the physical size of the bitmap (based on its dpi value). So for example, I have a 405×500 bitmap (dpi=96) as a resource. But when I load it on a device, I get a 608×750 image with density=240. I want to load the bitmap without scaling. How do I do that?

This question is very similar to:

How to create a Drawable from a stream without resizing it?

However, that solution cannot be used in my case, because I don’t have an input stream. All I have is a resource id, and the getDrawable() method does not have parameters for density. Once the bitmap is loaded, it is too late – it was already resized.

Thank you.

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  1. Editorial Team
    Editorial Team
    2026-05-25T22:22:04+00:00Added an answer on May 25, 2026 at 10:22 pm

    Create a drawable (without hdpi/mdpi etc) folder in res. Keep the drawable in that folder. Now try it. This may help you.

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