var i = 0;
var x = 960;
var y = 540;
var interval = window.setInterval(render, 100);
function render()
{
gradient = cxt.createRadialGradient(x, y, i, x, y, i+10);
gradient.addColorStop(0, "rgba(0,0,0,0)");//white inside
gradient.addColorStop(.4, "rgba(255,255,255,1)");//white inside
gradient.addColorStop(.6, "rgba(255,255,255,1)");//white inside
gradient.addColorStop(1, "rgba(0,0,0,0)");//fade to transparent black outside;
cxt.fillStyle= "#000000";
cxt.fillRect(0,0,WIDTH,HEIGHT);
cxt.fillStyle = gradient;
cxt.fillRect(0,0,WIDTH,HEIGHT);
cxt.fill();
cxt.drawImage(logo,0,0);
i+=5;
}
I’m trying to animate a feathered loop expanding.
This code is pretty inefficient, because I’m using the constructor to change as single property each loop. How can I change a single property that is passed as a parameter to the constructor?
From the Canvas specs…
…and earlier it says about fillStyle and strokeStyle…
Lastly, introspecting a gradient just reveals the addColorStop function.
So I think the constructor is the only place those values can be set; but are you sure the constructor is really slowing it down? If your animation is slow maybe it’s something else. Have you timed it?