Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8123541
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 6, 20262026-06-06T06:12:48+00:00 2026-06-06T06:12:48+00:00

Very new to C++ and Cocos2d-x but I was just toying around with CCArray

  • 0

Very new to C++ and Cocos2d-x but I was just toying around with CCArray and had a question. I’m used to NSMutableArray and NSArray, where i dont have to set the size for the array upon creation.

with CCArray every example i find of it has the size set

CCArray *frames = CCArray::arrayWithCapacity(int)

So my question is this, is it possible to leave the capacity open ended?
Is this gonna cause problems in the future?
And can I add more elements in the future as I can do with NSMutableArray, but not NSArray.

thanks!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-06T06:12:50+00:00Added an answer on June 6, 2026 at 6:12 am

    In cocos2d-x CCArray is mutable, i.e. you can add elements to it. To create CCArray instance without capacity, you can use CCArray::array() constructor. CCMutableArray is template-based container that can store objects of the same type. CCArray stores objects as CCObject instances, so you have to cast them after getting from CCArray instance

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Very new to Business Objects, but I have a .NET background and PL/SQL background.
Im very new to C programing, but have limited experience with Python, Java, and
Very new to AJAX, but have learned a bit from online tutorials. If I
Very new to web programming still and I don't really have a specific question
Very new to Rails, have managed a few simple projects, but now stepping into
Im very new to game development on the iPhone... And I have a question:
I am very new to all those OpenGL calls, but fortunately cocos2d will easily
Very new to android and have just done a database tutorial and run into
Very new to python and can't understand why this isn't working. I have a
Very new to javascript and html-type stuff. I wanted to just make a quick

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.