Very quick, and probably easy question… but its left me stumped for the last 30 minutes… But how can I remove items from the canvas/screen?
I know this works with removeSelf(), but I’m not quite sure how to use that in my example:
display.setStatusBar( display.HiddenStatusBar )
function cat1()
displayCategory(1)
print( "clicked 1" )
end
function cat2()
displayCategory(2)
print( "clicked 2" )
end
function cat3()
displayCategory(3)
print( "clicked 3" )
end
--category display
function displayCategory(cat)
if (cat == nil) then
cat = 1
end
print( cat )
if (cat == 1) then
local item1 = display.newRect(100,100,100,100)
item1:setFillColor(255,255,0)
elseif (cat == 2) then
local item2 = display.newRect(200,100,100,100)
item2:setFillColor(255,0,255)
elseif (cat == 3) then
local item3 = display.newRect(300,100,100,100)
item3:setFillColor(0,255,255)
end
end
--category buttons
local catBtn1 = display.newRect(0,0,50,50)
catBtn1:setFillColor( 255,0,0 )
catBtn1:addEventListener( "tap", cat1 )
local catBtn2 = display.newRect(60,0,50,50)
catBtn2:setFillColor( 0,255,0 )
catBtn2:addEventListener( "tap", cat2 )
local catBtn3 = display.newRect(120,0,50,50)
catBtn3:setFillColor( 0,0,255 )
catBtn3:addEventListener( "tap", cat3 )
Right now, every time I click on of my buttons, the corresponding item pops up, but doesnt disappear when I click on any of the other buttons. How would I go about that?
First, create those itens on start, before the displayCategory function.
Then you set them to not visible, like this:
Later you set the proper itens to visible or not as appropriate, in case of item 2 it would be