Visual Studio produces the following machine code when _InterlockedIncrement is used:
; 40 : _InterlockedIncrement(&framecounter);
00078 b8 00 00 00 00 mov eax, OFFSET ?framecounter@@3JA ; framecounter
0007d b9 01 00 00 00 mov ecx, 1
00082 f0 0f c1 08 lock xadd DWORD PTR [eax], ecx
If I would be writing this i would use just lock inc DWORD PTR [eax] instead of mov and xadd
Is there a valid reason why Microsoft preferred xadd and using 2 instructions instead of 1?
Because
_InterlockedIncrementalso returns the new value.You can’t do that with
lock inc DWORD PTR [eax], because now neither the old nor the new value are anywhere to be found. Except in memory, but if you do an other read, clearly it won’t be atomic (the increment itself would be, but you could get a value back that has nothing to do with what happened at the time of the increment).Returning the value makes
_InterlockedIncrementmore useful.