-(void) DownRoll1 {
down1.image = up1.image;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:2.2];
CGPoint destination = CGPointMake(296,440);
down1.center = destination;
[UIView commitAnimations];
}
-(void) DownRoll1 { down1.image = up1.image; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:2.2]; CGPoint destination =
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Answer was: check that your filenames will match on the case-sensitive device.
if you want to make something happen more quickly when the user hits the “shuffle” button, you could pre-load the image in your viewDidLoad method, and just not show it until later.