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Home/ Questions/Q 6069369
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T09:48:55+00:00 2026-05-23T09:48:55+00:00

void foo (const std::string &s) {} int main() { foo(0); //compiles, but invariably causes

  • 0
void foo (const std::string &s) {}

int main() {
  foo(0);   //compiles, but invariably causes runtime error
  return 0;
}

The compiler (g++ 4.4) apparently interprets 0 as char* NULL, and constructs s by calling string::string(const char*, const Allocator &a = Allocator()). Which is of course useless, because the NULL pointer is not a valid pointer to a c-string. This misinterpretation does not arise when I try to call foo(1), this helpfully produces a compile-time error.

Is there any possibility to get such an error or warning at compile-time when I accidentally call a function like

void bar(const std::string &s, int i=1);

with bar(0), forgetting about the string, and actually meaning to have i=0?

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  1. Editorial Team
    Editorial Team
    2026-05-23T09:48:56+00:00Added an answer on May 23, 2026 at 9:48 am

    This is kind of ugly, but you could create a template that will produce an error when instantiated:

    template <typename T>
    void bar(T const&)
    {
        T::youHaveCalledBarWithSomethingThatIsntAStringYouIdiot();
    }
    
    void bar(std::string const& s, int i = 1)
    {
        // Normal implementation
    }
    
    void bar(char const* s, int i = 1)
    {
        bar(std::string(s), i);
    }
    

    Then using it:

    bar(0); // produces compile time error
    bar("Hello, world!"); // fine
    
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