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Home/ Questions/Q 1094075
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T23:55:17+00:00 2026-05-16T23:55:17+00:00

void Manager::Simulate(Military* military, Shalishut* shalishut,char* args[]){ Simulation* simulation = Simulation::GetInstance(); Time* time = Time::GetInstance();

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void Manager::Simulate(Military* military, Shalishut* shalishut,char* args[]){
    Simulation* simulation = Simulation::GetInstance();
    Time* time = Time::GetInstance();
    multimap<int,Task*>::const_iterator itTasks;
    itTasks = simulation->GetTasks().begin();
    while(itTasks != simulation->GetTasks().end()){
        while (itTasks->second->GetTimeStamp() == time->GetTime()){
            //TaskExecute(itTasks->second,military,shalishut,args);
            itTasks++;
        }
        // Unit take car of vehicles
        time->TimeIncrease();
    }
}

in Debug is notice that the project falls when it comes to the first while.

thanks for help.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T23:55:17+00:00Added an answer on May 16, 2026 at 11:55 pm

    Does GetTasks() create a new map/set when it is called, and returns that? Or does it return a copy of a set where a reference would be appropriate?

    If this is the case, then each call to GetTasks() returns a new object that is independent of previously returned objects. Comparing an iterator of one of these objects with an iterator of a different such object (like the begin() and end() iterators) doesn’t make sense.

    Make sure that all your iterators are coming from the same object and not from different copies of the same data.


    Probably you want the GetTasks() function to return a reference, or a const reference, depending on constness of the Simulation object:

    class Simulation {
       ...
       multimap<int,Task*>& GetTasks() { return m_tasks; } 
       const multimap<int,Task*>& GetTasks() const { return m_tasks; } 
    }
    
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