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Home/ Questions/Q 6893127
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T06:37:15+00:00 2026-05-27T06:37:15+00:00

– (void) startLoading { [self blink]; } – (void) blink { [UIView animateWithDuration:0.5 delay:

  • 0
- (void) startLoading {

    [self blink];
} 

 - (void) blink {  

        [UIView animateWithDuration:0.5
                              delay: 0.0
                            options: UIViewAnimationOptionAllowUserInteraction | UIViewAnimationOptionCurveEaseOut
                         animations:^{
                            //animate stuff
                         }
                         completion:^(BOOL finished){
                                 [self blink];    
                         }];

}

- (void) stopLoading {
    //What goes here?
}

In my UIView’s initWithFrame, I build some loader graphics then start the loader animation from [self startLoading].

The question is now, how do I stop this ‘infinite loop’? or what goes in the stopLoading or dealloc method to nicely tear everything down?

When I ignore the fact that a completion block is there and just release my UIView from the super view, everything goes fine for some seconds (more than the 0.5 sec specified) then the app crashes with a message:

malloc: * mmap(size=2097152) failed (error code=12)
error: can’t allocate region
*
* set a breakpoint in malloc_error_break to debug

I have a breakpoint in malloc_error_break and the culprit is the animation block.

I assume that the UIView was released by being removed from the super view and later on the completion block is executed, having a reference to self this is messaging a released object.

I can’t find anything in the docs about canceling a ‘queued’ block.

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  1. Editorial Team
    Editorial Team
    2026-05-27T06:37:15+00:00Added an answer on May 27, 2026 at 6:37 am

    To cancel, do what you would do with any looping operation you want to be able to cancel: set a flag which you check each time before looping. So:

    - (void) stopLoading {
        kCancel = YES;
    }
    

    And now your completion block looks like this:

    completion:^(BOOL finished){
        if (!kCancel)
            [self blink];    
    }];
    

    kCancel could be an ivar, a static global variable, whatever.

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