Was just wondering how I would go about creating a planar shadow from a 4×3 matrix, all online demos I’ve seen use 4×4 matrices instead.
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I guess that this is done by projecting a 3D object onto a plane, which essentially needs a fourth coordinate to represent infinity. If you only use 3 coordinates, you can only represent |R^3. However, for projections like shadows you will need full 3-space, thus including infinity – so you need the fourth coordinate.
I guess you can solve this with trigonometry and not matrices at all.
What is it you are trying to accomplish?