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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T22:48:00+00:00 2026-06-12T22:48:00+00:00

We are a small group of developers and we want to create a Future-like

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We are a small group of developers and we want to create a Future-like MMO which will combine City building, RTS, Economic and Political type of games.

We are unsure if we should develop a DirectX9 engine from scratch or use tools like XNA, DXstudio.(we have experience creating a simple FPS-like engine using DirectX)

Another question is if engines like UnrealEngine/ UDK, Unity are really an option for a complex game like ours(most games developed with these engines are FP/3rdP Shooters)?

Any idea for where to start with the engine will be helpful.

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  1. Editorial Team
    Editorial Team
    2026-06-12T22:48:01+00:00Added an answer on June 12, 2026 at 10:48 pm

    You allways endup with engine that prefectly fits your needs if you build it your self. but this takes time and is costy.

    On the other hand picking a engine like UDK/CryEngine, you will save some time but probably need to give time to be able to do exactly what you want.

    If i would suggest a start is to nail down every technical aspect of the game.
    For example, things like this :
    Graphics, Content handling/pipeline, SocialSupport(Facebook, Twitter), Target platform, How to solve most of your programming problems (How to use the economy system, building systems etc)

    And when all that is done, just try this out in a easy alpha in all the engines you would like to test. (including writing a own, but with limited stuff to just make it prototype)
    from there, pick what feelt best and hope that it will work out, 🙂

    hope that helps some!

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