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Home/ Questions/Q 8481761
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T19:38:51+00:00 2026-06-10T19:38:51+00:00

We are currently developing a tile-based and turn-based game. In our game, there are

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We are currently developing a tile-based and turn-based game. In our game, there are characters that can attack others from afar. However, the attack range seems a little bit hard to describe using algorithms. It is illustrated below, every number indicates the range between the tile ‘0’ and itself.

5 4 3 3 3 4 5 
4 3 2 2 2 3 4
3 2 1 1 1 2 3
3 2 1 0 1 2 3
3 2 1 1 1 2 3
4 3 2 2 2 3 4
5 4 3 3 3 4 5

Is it possible to implement a function like this?


int GetRange( const Grid & a, const Grid & b );

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  1. Editorial Team
    Editorial Team
    2026-06-10T19:38:52+00:00Added an answer on June 10, 2026 at 7:38 pm

    Only 3 possible cases need to be dealt with:

    • when the points are on the same horizontal line,
    • on the same vertical line,
    • all other cases

    In C++:

    int GetRange( const Grid & a, const Grid & b ) {
      int x=a.x-b.x, y=a.y-b.y; // get change in x & y coordinates
      if (x==0) return abs(y);
      if (y==0) return abs(x);
      else return (abs(x)+abs(y)-1);
    }
    
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