Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8921549
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 15, 20262026-06-15T06:34:27+00:00 2026-06-15T06:34:27+00:00

we are developing a game using Marmalade SDK and Cocos2d-x version 1.0.1-x-0.13.0 beta (2012-03-29).

  • 0

we are developing a game using Marmalade SDK and Cocos2d-x version 1.0.1-x-0.13.0 beta (2012-03-29).

At the time we started working on the game, this version of Cocos2d-x was the only one to include marmalade platform support, so it was a forced choice, but currently it seems that also cocos2d-2.1beta3-x-2.1.0 has added the support for marmalade.

Now we are trying to evaluate if it is worth to replace in our project the old version of cocos2d-x with the newer one and I’d appreciate the point of view of someone more expert on the following questions:

  • will cocos2d-x 2 leave unsupported many devices which are supported by Marmalade (eg Bada, BlackBerry etc)?
  • should we expect huge changes in the API doing the migration?
  • I see that cocos2d-x has a better approach to support multi resolution (see here), what are the other pros to switch to cocos2d-x 2?

Also if you have any other useful insight to share on that matter, we would greatly appreciate that.
Thank you in advance

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-15T06:34:29+00:00Added an answer on June 15, 2026 at 6:34 am

    Regarding devices, the most notable info is that: Cocos2d-x 2.0 supports OpenGL ES 2.0, OpenGL ES 1.1 is no longer supported.
    This could be a problem maybe some time ago, but now it is not a big issue – the new gen devices are well covered. We checked on the wikipedia page about OpenGL ES and realized that the devices we want to support (via Marmalade) are compatible.

    We also downloaded Cocos2d-x 2.1beta3 (which includes the support for Marmalade) and seems already pretty complete and good to go.

    Furthermore the migration guide of Cocos2d-x (find it here) seems a pretty complete guide and it doesn’t also seem a dramatic job to do.

    That said, our game is in a state which is advanced enough to discourage us to face the port, because really in our case the most important advantage would have been the better multi-resolution management.
    In fact we are not going to implement feaures that would leverage OpenGL ES 2.0 and we solved the multi-resolution with a homemade solution, so… well we’ll use Cocos2d-x 2.1 for the next project.

    I hope this info can be useful for someone else and please feel free to correct me or add additional knowledge – we’re not expert and this comes from personal research.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am developing one 2d game using cocos2d framework, in this game i am
I'm developing a game using cocos2d v2.0 beta2. Since i worked with iOS5.0 all
I'm looking into developing a game using the flex SDK instead of flash. I'm
I am currently developing a card game for the iphone using cocos2d. I am
I am developing a game using Cocos2d FrameWork in Android. I encountered a problem
Some time in the near future, I will begin developing a game engine. One
I am developing iPhone game application using one UIView and GraphicsContext. The belows are
I'm developing a game for iPhone using COCOS2D . In that, I need to
I'm currently developing a game on iPhone using the Cocos2D API. It's going well.
I am developing an endless horizontal scrolling iPhone-game using cocos2d and box2d. My hero

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.