We are looking at speeding up a project with new developers. How long is a typical Java + OpenGL learning curve if anyone has any experience ? The core work is on detailed globe visualization.
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“If anyone has any experience” – what do you mean by that? If you have people who have experience with Java and with OpenGL in another programming language (C or C++ for example), then learning JOGL (the Java OpenGL API that’s on its way becoming a standard – JSR-231) is going to be easy, because JOGL is only a thin wrapper around OpenGL – it has the same concepts and same structure as the OpenGL API in C.
If your developers do not have any experience with OpenGL or 3D computer graphics, then it’s going to be a lot harder.