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Home/ Questions/Q 7593083
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T21:04:38+00:00 2026-05-30T21:04:38+00:00

We are trying to get a Rectangle that represents the exact* boundary of the

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We are trying to get a Rectangle that represents the exact* boundary of the text in a TextField.

**Exact as possible.*

Take this image:

enter image description here

Using my current knowledge, I can retrieve the blue rectangle above like so:

var textRect:Rectangle = new Rectangle(
    field.x,
    field.y,
    field.textWidth,
    field.textHeight
);

However, we need to get as close as possible to the red rectangle (I realize there will be minor differences because characters have varied with/height and there will need to be a common ground).

How can I get the red rectangle (dynamically)?


I set up this helper class based on the answer below by Jacob Eggers, however I always get a result of (x=0, y=0, w=0, h=0)..

package
{
    import flash.display.BitmapData;
    import flash.text.TextField;
    import flash.geom.Rectangle;

    public class TextBounds
    {

        public static function getTextBounds(textField:TextField):Rectangle
        {
            var curtainColor:uint = 0x00FF00;
            var bmd:BitmapData = new BitmapData(textField.width, textField.height, false, curtainColor);
            bmd.draw(textField);

            return bmd.getColorBoundsRect(curtainColor, textField.textColor, true);
        }

    }
}

Even if I fill a small section with the color I’m looking for I still get a zero-sized rectangle:

bmd.fillRect(new Rectangle(0, 0, 30, 30), textField.textColor);
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-30T21:04:39+00:00Added an answer on May 30, 2026 at 9:04 pm

    Use BitmapData.draw, and then use getColorBoundsRect to get the bounds of the black text.
    Something like this:

    import flash.display.Bitmap;
    import flash.display.BitmapData;
    
    var bmd:BitmapData = new BitmapData(80, 40, false, 0xFFFFFF);
    bmd.draw(tf)
    
    var maskColor:uint = 0xFFFFFF; 
    var color:uint = 0x000000;  //the color of the text
    var tfBounds:Rectangle = bmd.getColorBoundsRect(maskColor, color, true);
    trace(tfBounds);
    

    edit good catch zachzurn about the text color. I added a comment to clarify.

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