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Home/ Questions/Q 7493219
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T16:49:39+00:00 2026-05-29T16:49:39+00:00

We are using GroovyFX in our project, to build our user interfaces. It already

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We are using GroovyFX in our project, to build our user interfaces.

It already provides support for all the native UI components, such as TextArea and HTMLEditor, but we are also building a custom UI component (that actually extends javafx.scene.web.HTMLEditor).

What would be the best way to implement support for this new component in GroovyFX? By support I mean being able to call it like any other component:

public static void main(String[] args) {

    def myArea

    GroovyFX.start {
        new SceneGraphBuilder().stage(width: 1024, height: 700, visible: true) {
            scene {
                vbox {
                    myArea = htmlEditor()
                }
            }
        }
    }
}
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  1. Editorial Team
    Editorial Team
    2026-05-29T16:49:42+00:00Added an answer on May 29, 2026 at 4:49 pm

    From the GroovyFX-users list:

    You would need to create a new factory in order to get the
    SceneGraphBuilder to recognize your myCustomEditor node.

    But the simple solution to your problem is to write:

    scene { vbox {
    myArea = node(new MyCustomEditor()) } }

    Using node() you can add an instance of any object that is-a node to
    the scene graph.

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