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Home/ Questions/Q 289375
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T05:54:04+00:00 2026-05-12T05:54:04+00:00

We are using Openfire (Jabber) to enable chat and presence capabilities to our MMORPG.

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We are using Openfire (Jabber) to enable chat and presence capabilities to our MMORPG. In our server architecture clients only open a single connection with the game server, and upon login, the game server creates a new connection to Jabber for this new client.

The problem is, we don’t want to open a new connection to Jabber for every client that logs in, we like it better if our game server acted as a connection manager and talked to the Jabber server through a single connection, yet being able to manage hundreds of thousands of ‘logical’ clients.

Is this possible?

Any links or info on this matter would be very much appreciated. Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-12T05:54:05+00:00Added an answer on May 12, 2026 at 5:54 am

    Why not have a local Jabber server separate from your game server, but on the same network and let it handle all the messy details?

    If you have a massive game, you will most likely also need massive network.

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