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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T06:54:24+00:00 2026-05-26T06:54:24+00:00

We have a game, developed in C++ and OpenGL for Windows and Mac. Now

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We have a game, developed in C++ and OpenGL for Windows and Mac.

Now we want to port the game to iPad. Is there a better way than writing the entire program in Objective-C to make our game work on iPad?

Now I am an iPhone/iPad noob, so pardon if the question is dumb.

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  1. Editorial Team
    Editorial Team
    2026-05-26T06:54:24+00:00Added an answer on May 26, 2026 at 6:54 am

    You probably need to write only a small part in Obj-C that deals directly with iOS(creating a gl surface, input etc). Rest should work fine. You just need to make sure you will be using only the subset of OpenGL that is in OpenGL ES.

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