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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T22:55:38+00:00 2026-05-30T22:55:38+00:00

We have a memory-intensive 3D app which is primarily targeted at iPad 2 and

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We have a memory-intensive 3D app which is primarily targeted at iPad 2 and iPhone 4S, but it works on iPod Touch 4G and iPhone 3GS as well. We have found that the smaller memory footprint on the iPod Touch 4G, combined with the retina display, makes this platform more susceptible to out-of-memory errors. iOS5 also seems to have lowered the available memory somewhat.

It’s relatively easy for us to lower the resolution of 3D models, based on the platform we’re using, but we have to set that resolution before loading, and thus we cannot effectively lower it dynamically based on memory pressure warnings from the O/S.

We’ve tuned the memory usage based on trial and error, but we’ve found that devices that haven’t been rebooted in a long time (e.g., months) have a lot less useable memory than devices which have been rebooted recently. (Even if you kill off all the running apps.)

I’m wondering what other iOS app developers use as their practical memory limit for iPod Touch 4G apps?

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  1. Editorial Team
    Editorial Team
    2026-05-30T22:55:40+00:00Added an answer on May 30, 2026 at 10:55 pm

    While keeping all the caveats that everyone is offering in mind, my personal general rule of thumb has been that in sensible weather you can expect to have around the following:

    • 512MB device -> 200MB usable (iPhone 4-4S, iPad 2)
    • 256MB device -> 100MB usable (iPhone 3GS, iPad, iPod Touch 3G-4G)
    • 128MB device -> 50MB usable (iPhone 3G, iPod Touch 1G-2G)

    And if you want to rigorously withstand insensible weather without otherwise making a point of being flexibly responsive with memory usage, you can halve those numbers, or even third them. But it will be fairly difficult to guarantee sterling reliability if you can’t throw anything overboard when conditions become dire. It’s more like a sliding scale of how much performance you’re willing to throw away for how much reliability at that point.

    In environment predictability terms, iOS is a lot more like the PC than a dedicated machine, for better and worse, with the added bonus of a drill sergeant for an OS.

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