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Home/ Questions/Q 1042441
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T15:30:36+00:00 2026-05-16T15:30:36+00:00

We have a QCheckBox object, when user checks it or removes check we want

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We have a QCheckBox object, when user checks it or removes check we want to call a function so we connect our function to stateChanged ( int state ) signal. On the other hand, according to some condition we also change the state of QCheckBox object inside code, and this causes the unwanted signal.

Is there any way to prevent firing signal under some conditions?

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  1. Editorial Team
    Editorial Team
    2026-05-16T15:30:36+00:00Added an answer on May 16, 2026 at 3:30 pm

    You can use the clicked signal because it is only emitted when the user actually clicked the check box, not when you manually check it using setChecked.

    If you just don’t want the signal to be emitted at one specific time, you can use QObject::blockSignals like this:

    bool oldState = checkBox->blockSignals(true);
    checkBox->setChecked(true);
    checkBox->blockSignals(oldState);
    

    The downside of this approach is that all signals will be blocked. But I guess that doesn’t really matter in case of a QCheckBox.

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