Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 894637
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T14:25:30+00:00 2026-05-15T14:25:30+00:00

We have a windows mobile 6.5 gaming application which uses openGL . Now we

  • 0

We have a windows mobile 6.5 gaming application which uses openGL . Now we planned to port it to WP7 (windows phone 7).

When I check the compatibility of native code C++ and openGL in WP7, they are telling that there is no support in the WP7. WP7 support only Silverlight, XNA and the .NET Framework.

So what we thought of use XNA.Is it is the right to use this?

Please let me know how to proceed with this. And which is the best way to go about it.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T14:25:31+00:00Added an answer on May 15, 2026 at 2:25 pm

    well I am doing exactly the same thing now.

    I’m currently going through the painstaking process of just manually converting all the code to c#. there is no little saviour like the Android NDK here with winmo7, you HAVE to use c#

    if I had my time I would and WILL definitely look into something that converts from c++ to c#, it is completely unrealistic to try and manage a multi platform project across multiple languages.

    depending on your app: silverlight I believe is meant for the more ‘Applicationy’ type apps, where XNA is meant for games (or 3D apps), but I think both are coded in c#

    EDIT: lol, sorry skipped over the part about how you were porting an openGL game, definitely use XNA, converting from openGL to XNA(directX like) will be the least of your worries, its fairly strait forward. its converting the code that’s the pain. XNA is meant for n00bs writing stuff from scratch, and for them, it is awesome. to that end, it is good if you still have all your asset’s source: hopefully still having your max or maya model files, and tga/bmp/png texture source files. if so, the content pipeline will automatically convert textures, and for models, converts .x or .fbx files exported from max or maya.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

We have a Windows Mobile application which is currently running on Symbol (now Motorola)
I have a .net 3.5 application running on windows mobile professional that uses sql
I have developed an application using J9 that runs in windows mobile. but now
Say you have a Windows Mobile 6.0 phone that also has a GPS receiver.
I have an game application I have written for Windows Mobile and I want
I have an application that runs on Windows Mobile 6 Professional PDA devices. The
I have to build a GUI application on Windows Mobile, and would like it
I have a Windows Mobile application using the compact framework (NETCF) that I would
I have a windows mobile 5.0 application (smartphone) that contains a flat data file
I have a Windows Mobile application developed with Visual Studio 2008 and C# (Smart

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.