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Home/ Questions/Q 784685
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T20:45:09+00:00 2026-05-14T20:45:09+00:00

We have some Well-Attributed DB code, like so: [Display(Name = Phone Number)] public string

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We have some Well-Attributed DB code, like so:

[Display(Name = "Phone Number")]
public string Phone { get; set; }

Since it is quite generic we’d like to use it again, but with a different string in the Name part of the attribute. Since it’s an attribute it seems to want things to be const, so we tried:

const string AddressType = "Student ";
[Display(Name = AddressType + "Phone Number")]
public string Phone { get; set; }

This seems to work alright, except that having a const string means we can’t overwrite it in any base classes, thereby removing the functionality that we originally were intending to add, and exposing my question:

Is there a way to use some sort of variable inside of an attribute so that we can inherit and keep the attribute decorations?

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  1. Editorial Team
    Editorial Team
    2026-05-14T20:45:09+00:00Added an answer on May 14, 2026 at 8:45 pm

    Everything inside an attribute must be known to the compiler at compile-time. Variables are inherently variable (!) so can’t be used in attributes.

    If you can use a code generation tool, you’d be able to dynamically inject different (constant) values into each derived class.

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