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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T09:08:49+00:00 2026-05-24T09:08:49+00:00

We have to develope a game, where the user can upload their code, for

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We have to develope a game, where the user can upload their code, for example Rock Paper Scissor. They have to implement some methods from an interface class and we call them in our game Class, nothing special.

The code of the users are in packages, that we have no name-collision,
but to the main topic: How we can ensure, that user A don’t call methods from the class of user B ?

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  1. Editorial Team
    Editorial Team
    2026-05-24T09:08:50+00:00Added an answer on May 24, 2026 at 9:08 am

    These are all guesses, but look to:

    • Security managers
    • Checking the bytecode for illegal actions (e.g. with ASM)
    • A seperate Classloader for each game

    Alternatively, you could let users upload scripts instead of real Java code, e.g. ECMAScript which you can run with Rhino.

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