Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 47357
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 10, 20262026-05-10T16:06:36+00:00 2026-05-10T16:06:36+00:00

We need to implement a simple state machine in C . Is a standard

  • 0

We need to implement a simple state machine in C.
Is a standard switch statement the best way to go?
We have a current state (state) and a trigger for the transition.

 switch(state) {   case STATE_1:      state = DoState1(transition);      break;   case STATE_2:      state = DoState2(transition);      break; } ... DoState2(int transition) {    // Do State Work    ...    if(transition == FROM_STATE_2) {      // New state when doing STATE 2 -> STATE 2    }    if(transition == FROM_STATE_1) {     // New State when moving STATE 1 -> STATE 2    }    return new_state; } 

Is there a better way for simple state machines

EDIT: For C++, I think the Boost Statechart library might be the way to go. However, it does not help with C. Lets concentrate on the C use case.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. 2026-05-10T16:06:37+00:00Added an answer on May 10, 2026 at 4:06 pm

    I prefer to use a table driven approach for most state machines:

    typedef enum { STATE_INITIAL, STATE_FOO, STATE_BAR, NUM_STATES } state_t; typedef struct instance_data instance_data_t; typedef state_t state_func_t( instance_data_t *data );  state_t do_state_initial( instance_data_t *data ); state_t do_state_foo( instance_data_t *data ); state_t do_state_bar( instance_data_t *data );  state_func_t* const state_table[ NUM_STATES ] = {     do_state_initial, do_state_foo, do_state_bar };  state_t run_state( state_t cur_state, instance_data_t *data ) {     return state_table[ cur_state ]( data ); };  int main( void ) {     state_t cur_state = STATE_INITIAL;     instance_data_t data;      while ( 1 ) {         cur_state = run_state( cur_state, &data );          // do other program logic, run other state machines, etc     } } 

    This can of course be extended to support multiple state machines, etc. Transition actions can be accommodated as well:

    typedef void transition_func_t( instance_data_t *data );  void do_initial_to_foo( instance_data_t *data ); void do_foo_to_bar( instance_data_t *data ); void do_bar_to_initial( instance_data_t *data ); void do_bar_to_foo( instance_data_t *data ); void do_bar_to_bar( instance_data_t *data );  transition_func_t * const transition_table[ NUM_STATES ][ NUM_STATES ] = {     { NULL,              do_initial_to_foo, NULL },     { NULL,              NULL,              do_foo_to_bar },     { do_bar_to_initial, do_bar_to_foo,     do_bar_to_bar } };  state_t run_state( state_t cur_state, instance_data_t *data ) {     state_t new_state = state_table[ cur_state ]( data );     transition_func_t *transition =                transition_table[ cur_state ][ new_state ];      if ( transition ) {         transition( data );     }      return new_state; }; 

    The table driven approach is easier to maintain and extend and simpler to map to state diagrams.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 97k
  • Answers 97k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer Something like this should work: SELECT SUM(qty) AS qty, SUM(qty… May 11, 2026 at 7:26 pm
  • Editorial Team
    Editorial Team added an answer Check out System::Runtime::InteropServices::Marshal::StringToCoTaskMemUni() and its friends. Sorry can't post code… May 11, 2026 at 7:26 pm
  • Editorial Team
    Editorial Team added an answer I'm afraid there's no syntactical sugar for nullable types in… May 11, 2026 at 7:26 pm

Related Questions

I'd like to implement a way to display a list of stored addresses sorted
I remember reading once (I believe the book was the .NET Framework Design Guidelines)
As a pet-project, I'd like to attempt to implement a basic language of my
I am using .net 1.1. I have a session class in which I have

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.