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Home/ Questions/Q 7807285
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T02:48:29+00:00 2026-06-02T02:48:29+00:00

We organize artifical intelligence contest where people can write ai for our game engine

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We organize artifical intelligence contest where people can write ai for our game engine written in C# Windows Forms. Competitors write ai codes for our game and we insert this codes into our game manually but this requires effort and I think there is a way to let people insert their .cs files in runtime. How can we design this architecture please someone help us. Thanks in advance and sorry for my english.

Note: .cs files include artifical intelligence logic.

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  1. Editorial Team
    Editorial Team
    2026-06-02T02:48:30+00:00Added an answer on June 2, 2026 at 2:48 am

    Maybe use the strategy pattern. Have the contestants implement an entry point via an interface. Your Game shell can then scan all assembly files in a given folder and find all types that implement the entry point interface.

    Update:

    To get you started I do a similar thing here (see method ScanAssembliesForHostTypes): http://shuttle.codeplex.com/SourceControl/changeset/view/ba9750ca1f7a#Shuttle.Core%2fsource%2fShuttle.Core.Host%2fHostFactory.cs

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