We usually get data from server response in android development.
/*
* get server response inputStream
*/
InputStream responseInputStream;
Solution1: get response string by multiple read.
/*
* get server response string
*/
StringBuffer responseString = new StringBuffer();
responseInputStream = new InputStreamReader(conn.getInputStream(),"UTF-8");
char[] charBuffer = new char[bufferSize];
int _postion = 0;
while ((_postion=responseInputStream.read(charBuffer)) > -1) {
responseString.append(charBuffer,0,_postion);
}
responseInputStream.close();
Solution2: get response only one read.
String responseString = null;
int content_length=1024;
// we can get content length from response header, here assign 1024 for simple.
responseInputStream = new InputStreamReader(conn.getInputStream(),"UTF-8");
char[] charBuffer = new char[content_length];
int _postion = 0;
int position = responseInputStream.read(charBuffer)
if(position>-1){
responseString = new String(charBuffer,0,position );
}
responseInputStream.close();
Which solution has better performance? why?
Notes: server response json format data that less than 1M bytes.
Why you’re reinventing a wheel? 😉
If you’re using HttpClient then just use
EntityUtils.toString(...).I guess you’re using
HttpURLConnection. Then look atEntityUtils.toString(...)from Apache HttpClient – source code. Your first approach is similar to it.BTW, the second code is worse because:
new String(charBuffer,0,position )runs garbage collectorIn both and even in EntityUtils:
int content_length = 1024;in most cases 8192 is default for socket buffer, so your code might run while loop 8 times more often than it could.