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Home/ Questions/Q 7492129
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T16:22:20+00:00 2026-05-29T16:22:20+00:00

Well I don’t really know how to search for the thing I’m looking for.

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Well I don’t really know how to search for the thing I’m looking for.
Google gives tons of results, but none which match my criteria.

So I’m asking it here:
Is there any known piece of code that can create a number, that is predictable, looks random, and is based on a ‘seed’ (in my case it’s the unix timestamp) and between a specified range?

I want to be able to create weather forecast in a script for a game I’m coding (but I need the C++ code which I can port, I don’t think many people here are familiar with ‘PAWN’ [a.k.a. SMALL] scripting language? 🙂 ).
The weather id’s vary from 0 to ~100, including some deprecated ID’s (so my solution would be to make a array holding valid weather ID’s so we don’t need to worry about those BAD_ID’s, let’s not make the function too complicated).

I could possibly make such formula but the problem in the past I had was that the weather was changing too fast (like every second, though I lost the code somewhere :/ ) and for now I’m really out of ideas on how I’m going to make such a formula.

Any suggestions are really appreciated too!

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  1. Editorial Team
    Editorial Team
    2026-05-29T16:22:21+00:00Added an answer on May 29, 2026 at 4:22 pm

    Look at the C implementation of the random number generator used by VB6. It’s perfect for games because it generates fairly believable random seqeuences but uses a seed and the same seed always generates the same sequence. So in game data files you can save a set of seed values that will give you known (but random-looking) sequences that you can easily reproduce.

    Here’s an implementation that returns values in a range:

    typedef int Int32;
    typedef unsigned int UInt32;
    
    class CRnd
    {
        private:
            static const UInt32 INITIAL_VALUE = 0x50000;
            static const UInt32 INCREMENT = 0xC39EC3;
            static const UInt32 MULTIPLIER = 0x43FD43FD;
    
        private:
            UInt32 m_nRnd;
    
        public:
            CRnd () { m_nRnd = INITIAL_VALUE; };
            CRnd ( IN UInt32 nSeed ) { m_nRnd = nSeed; };
            virtual ~CRnd () {};
    
            Int32 Get ( IN Int32 nFrom, IN Int32 nTo )
            {
                if ( nTo < nFrom ) // nFrom should be less than nTo
                {
                    Int32 nTmp = nTo;
    
                    nTo = nFrom;
                    nFrom = nTmp;
                }
                else if ( nTo == nFrom )
                {
                    return ( nTo );
                }
    
                m_nRnd = ( m_nRnd * MULTIPLIER + INCREMENT ) & 0xFFFFFF;
    
                float fTmp = (float) m_nRnd / (float) 16777216.0;
    
                return ( (Int32) ( ( fTmp * ( nTo - nFrom + 1 ) ) + nFrom ) );
            };
    
            void SetSeed ( IN UInt32 nSeed ) { m_nRnd = nSeed; };
            UInt32 GetSeed () { return ( m_nRnd ); };
    };
    
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