well in my UIkit app I used this code:
boxPath = CGPathCreateMutable();
CGPathMoveToPoint(boxPath, nil, center.x , center.y - 35);
CGPathAddArcToPoint(boxPath, nil, center.x + 35, center.y - 35, center.x + 35, center.y + 35, 4.7);
CGPathAddArcToPoint(boxPath, nil, center.x + 35, center.y + 35, center.x - 35, center.y + 35, 4.7);
CGPathAddArcToPoint(boxPath, nil, center.x - 35, center.y + 35, center.x - 35, center.y, 4.7);
CGPathAddArcToPoint(boxPath, nil, center.x - 35, center.y - 35, center.x, center.y - 35, 4.7);
CGPathCloseSubpath(boxPath);
to create a shape, thus I had a layer with a precise shape that I had drawn. How can I do the same thing in cocos2D please? Thank you. Sorry for my english I’m french :/
What you need to do is draw that path to a
CGContextand set the resulting image to aCCSprite: