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Home/ Questions/Q 1084701
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T22:35:46+00:00 2026-05-16T22:35:46+00:00

Well, I’ve got many UV coordinates of a 3D model clearly in the range

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Well, I’ve got many UV coordinates of a 3D model clearly in the range 0-1 and many coords in seemingly pixel values in the range 100-300.

How do I know which one to interpret the coordinates as? Is there a standard or system for this?

I notice that each 3d meshes in the exported file may use either system. Is this normal procedure, and if so, how do I interpret the UV texture mapping coordinates to display them correctly in my 3d engine?

Examples of coordinates in the 0-1 system:

vt 1.04017 2.60853

vt -0.984585 -0.0106576

Examples of coordinates measuring by the pixel:

vt -208.397 776.637

vt -208.397 32.6369
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  1. Editorial Team
    Editorial Team
    2026-05-16T22:35:46+00:00Added an answer on May 16, 2026 at 10:35 pm

    What is the file format of your 3D model? Also note that it’s perfectly valid to have UV mapping coordinates ranging outside 0-1, e.g. for wrap or repeat texturing modes (refer to OpenGL or Direct3D texturing mode).

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