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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T20:52:04+00:00 2026-05-25T20:52:04+00:00

we’re going to develop a game with internet multiplayer support. since it’s an interactive

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we’re going to develop a game with internet multiplayer support. since it’s an interactive game I know I have to use UDP to reduce connection latency, but I’m wondering what are the possible errors that may occur in a package delivered using UDP connection? everywhere I looked they say UDP provides “Best effort delivery”, but no one does give a complete explanation what does it mean. after reading some article there are two questions that I still have:

  1. Is it possible to send a package and receive part of it at the other end of connection?
  2. if your answer to first quesiton is true what would happen to the next packages? should I wait for the rest of package or can I assume next package start with my next recv call?

for our game I think we will need to send 4 packages of around 20 byte each second.

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  1. Editorial Team
    Editorial Team
    2026-05-25T20:52:05+00:00Added an answer on May 25, 2026 at 8:52 pm

    The most common thing that can happen is: one side sends a message, the other receives nothing.

    Is it possible to send a package and receive part of it at the other
    end of connection?

    Not really, not even when the message is huge and it gets fragmented. Unlike in TCP, in UDP every message is independent. You either get it entirely or nothing at all.

    So what you should do it just recvfrom things in a loop and process them. Obviously you should make your application impervious to message loss such that a missing message doesn’t crash it.

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