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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T06:44:13+00:00 2026-05-25T06:44:13+00:00

We’re using the facebook graph API http://developers.facebook.com/docs/reference/api/post/ and adding the picture parameter. Our picture

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We’re using the facebook graph API http://developers.facebook.com/docs/reference/api/post/ and adding the picture parameter. Our picture is a 30×30 pixel image, which is exactly the size we want for the facebook web version. However, the image will be pixelated when using the FB mobile app on an iPhone4 (retina display).

Is there any way to serve a 60×60 high resolution image, but render it always at 30×30 for facebook wall posts?

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  1. Editorial Team
    Editorial Team
    2026-05-25T06:44:15+00:00Added an answer on May 25, 2026 at 6:44 am

    Well.. as of this moment, here is what I have found out, and offer a ‘solution’ that has worked for me based on the time i’ve had to test & play with this concept. For all the readers out there, who need a quick answer to the question, i don’t have the exact solution to the question, but…. Essentially, your 30×30 image is being scaled to 90×90. The 60×60 image is being scaled to 90×90. And I can not find a way to go around this.

    Below is what I have tried. Feel free to add input.

    • Take your feed image, and stroke a 2-5px black line around the frame of the image.

    • Load up your app, initiate a wall feed on the device. With the image present, take a screenshot. Mail yourself the image. Open it up in Photoshop (or photo editing program). Use a Marquee tool to outline the image. Cut it out of the screenshot and paste it as a new image. What size is it? 90×90, right? (and obviously 180×180 if image is retina)

    • Create a 90x 90 image. Copy your original 30×30 image and paste it anywhere you want within the new 90×90 images’ frame. Upload it to the URL parameter’s location. Re-run your app. By re-running it, i mean you have to shut it down completely, it appears as though the SDK is cacheing the image upon first launch of the feed and you can clear that cache by closing the app completely, and rerunning it. When you do, you will see significant improvements with the look of the image. It may not be a retina image, but it at least won’t be ‘fuzzy ugly’. At this point, it boils down to how nice of illustrative lines that where done in the design process to remove the aliasing effect produced from the conversion to a raster graphic. As well, i’m not sure if a variation of resampling method will produce even better results.

    Some things i’ve tried:
    I’ve also saved it as a png file with no transparency : 144ppi at 90 x 90 size. In other words, save your 90×90 image with a higher resolution (pixels per inch). Remember to not constrain proportions as you image resize. And note that If you are using adobe products, i.e. photoshop ) – don’t save for web, just use ‘save as…’, as this will retain the ppi you specified. Although, i don’t believe i see much of a difference in the quality which this is displayed going this route, and best to try to keep the file size down as this will increase the overall image size by about 500% or more.

    I’ve tried variations of hosting the image twice the size (180×180) within the same hosted folder and naming it image@2x.png & image-large.png <–(just for the heck of it). This is not really solving the problem either.

    Some other things I have not tried:

    • Monitoring your web server traffic, and any “not found” errors to a resource to see if FB is trying to access an a potential alternate resource when grabbing your image for display, the wall feed box that comes up is a webview. Meaning web graphics. (It’s FB’s web page…meaning their rules, and i doubt the pages’ source is available to dabble with within the SDK.. so!…

    • Look at the HTML of the feed itself with safari browser:
      The inspection of the HTML within the final resulting image that is posted on my FB wall I can see this….

      • <img class="img" src="http://platform.ak.fbcdn.net/www/app_full_proxy.php?app=153675474666495&amp;v=1&amp;size=z&amp;cksum=773bba91f6146b2463eed0a0bb77dc42&amp;src=http%3A%2F%2Fwww.thumbwizards.com%2Fspeakinapps%2Fgraphics%2Fboxed%2Faussie.png" alt="">

    I am wondering:

    • Within HTML5 isn’t there a mechanism to provide a toolkit type of javascript to display retina graphics from a web page?

    • Would it be possible to have that code run when grabbing the url to the image (in meaning, the url of the image would be acting as a pointer to the code.? I haven’t tried playing with this, since my logic tells me that per the url above that FB is essentially taking control over the image at this point. I have noticed (and not waited long enough to see) that the image is apparently cached and posting to the wall with a new image, sometimes results in the older image still being used. (and yes, i’ve cleared my browser cache)… perhaps simply cached in another location..

    If there is another parameter for the image type, that is not published, I have not stumbled across any yet.

    • Can anyone figure out if through source of:
      [http://platform.ak.fbcdn.net/www/app_full_proxy.php] if this php file is part of an available image processor out there we can access to view what could be done?

    • Can anyone mention an app that uses a retina graphic in their feed post?

    Just thoughts really, I’ve decided to not really give a crop, and if
    you’ve made it this far. Thanks for tuning in. ..So, Sulf, your 30×30 is being scaled to 90×90. making it UGLY!.

    Good luck.. If you figure anything else out, let me know!

    Mark

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