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Home/ Questions/Q 7816051
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T05:43:39+00:00 2026-06-02T05:43:39+00:00

We’ve now got 4-resolutions to support and my app needs at least 6 full-screen

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We’ve now got 4-resolutions to support and my app needs at least 6 full-screen background images to be pretty. Don’t want to break the bank on megabytes of images.

I see guides online about loading PDFs as images and custom SVG libraries but no discussion of prectically.

Here’s the question: considering rendering speed and file size, what is the bet way to use vector images in iOS? And in addition, are there any practical caching or other considerations one should make in real world app development?

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  1. Editorial Team
    Editorial Team
    2026-06-02T05:43:40+00:00Added an answer on June 2, 2026 at 5:43 am

    Something to consider for simple graphics, such as the type of thing used for backgrounds, etc., is just to render them at runtime using CG.

    For example, in one of our apps, instead of including the typical repeating background tile image in all the required resolutions, we instead draw it once into a CGPatternRef, then convert it to a UIColor, at which point things become simple.

    We still use graphic files for complex things, but for anything that’s simple in nature, we just render it at runtime and cache the result, so we get resolution independence without gobs of image files. It’s also made maintenance quite a bit easier.

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