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Editorial Team
Asked: May 13, 20262026-05-13T18:47:35+00:00 2026-05-13T18:47:35+00:00

What are the points that should be kept in mind while writing code that

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What are the points that should be kept in mind while writing code that should be portable on both 32 bit and 64 bit machines?

Thinking more on this, I feel if you can add your experience interms of issues faced, that would help.

Adding further on this, I once faced a problem due to a missing prototype for a function which was returning returning a pointer. When I ported the same to a 64 bit machine, the code was crashing and I had no clue about the reason for quite some time, later realised that all missing prototypes are assumed to return int causing the problem.

Any such examples can help.

EDIT: Adding to community wiki.

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  1. Editorial Team
    Editorial Team
    2026-05-13T18:47:35+00:00Added an answer on May 13, 2026 at 6:47 pm

    Gotchas:

    1. Casting pointers to integer types is dangerous
    2. Data structure sizes can change
    3. Watch out for sign extension
    4. Different ABI?

    Some tips & tricks I’ve found helpful:

    1. Get yourself a native-size integer type (from a header or typedef your own) and use it when you have variables that don’t care about size.
    2. Use explicit variable types wherever possible (u_int64_t, int_32_t, etc.)
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