What are your opinions on how disposable objects are implemented in .Net? And how do you solve the repetitiveness of implementing IDisposable classes?
I feel that IDisposable types are not the first-class citizens that they should’ve been. Too much is left to the mercy of the developer.
Specifically, I wonder if there should’nt have been better support in the languages and tools to make sure that disposable things are both implemented correctly and properly disposed of.
In C# for instance, what if my class that needs to implement the disposable semantics could be declared like this:
public class disposable MyDisposableThing
{
~MyDisposableThing()
{
// Dispose managed resources
}
}
The compiler could in this case easily generate an implementation of the IDisposable interface. The destructor ~MyDisposableThing could be transformed into the actual Dispose method that should release managed resources.
The intermediate C# code would look like this:
public class MyDisposableThing : IDisposable
{
private void MyDisposableThingDestructor()
{
// Dispose my managed resources
}
~MyDisposableThing()
{
DisposeMe(false);
}
public void Dispose()
{
DisposeMe(true);
GC.SuppressFinalize(this);
}
private bool _disposed;
private void DisposeMe(bool disposing)
{
if (!_disposed)
{
if (disposing)
{
// Call the userdefined "destructor"
MyDisposableThingDestructor();
}
}
_disposed = true;
}
}
This would make for much cleaner code, less boilerplate disposing code, and a consistent way of disposing managed resources. Implementing IDisposable by hand would still be supported for edge cases and unmanaged resources.
Ensuring that instances are properly disposed is another challenge. Consider the following code:
private string ReadFile(string filename)
{
var reader = new StreamReader();
return reader.ReadToEnd(filename);
}
The reader variable never outlives the scope of the method but would have to wait for the GC to dispose it. In this case, the compiler could raise an error that the StreamReader object was not explicitly disposed. This error would prompt the developer to wrap it in a using statement:
private string ReadFile(string filename)
{
using (var reader = new StreamReader())
{
return reader.ReadToEnd(filename);
}
}
An oft-stated principle is that “design patterns are needed to address language deficiencies”. This is an example of that principle. We need the disposable pattern because the language doesn’t give it to you.
I agree that disposability could have been elevated out of the “pattern” world and into the C# language proper, as we did with, say, property getters and setters (which are standardizations of the pattern of having getter and setter methods), or events (which standardize the idea of storing a delegate and calling it when something interesting happens.)
But language design is expensive and there is a finite amount of effort that can be applied to it. Thus we try to find the most useful, compelling patterns to put into the language proper. And we try to find a way that does so in a way that is not merely convenient, but actually adds more expressive power to the language. LINQ, for example, moves the concepts of filtering, projecting, joining, grouping and ordering data into the language proper, which adds a lot of expressive power to the language.
Though this is certainly a good idea, I don’t think it meets the bar. It would be a nice convenience, I agree, but it doesn’t enable any really rich new scenarios.