What do you think about this Person class? Is it a bad idea or best practise to override Equals and GetHashCode like that?
public class Person {
public int PersonId { get; set; }
public string Name { get; set; }
public override bool Equals(object obj) {
var person = obj as Person;
return PersonId == person.PersonId;
}
public override int GetHashCode() {
return PersonId;
}
}
Usage :
static void Main(string[] args) {
var list = new List<Person>();
list.Add(new Person(){ PersonId = 1, Name = "Mike"});
list.Add(new Person() { PersonId = 2, Name = "Michael Sync" });
list.Add(new Person(){ PersonId = 1, Name = "Mike"});
var list1 = new List<Person>();
list1.Add(new Person() { PersonId = 1, Name = "Mike" });
list1.Add(new Person() { PersonId = 3, Name = "Julia" });
var except = list.Except(list1);
foreach (var item in except) {
Console.WriteLine(item.Name);
}
Console.ReadKey();
}
A few points:
It’s not null safe or “different type” safe. Try this:
or
Bang.
Classes defining equality operations should usually be immutable IMO. Changing the contents of an object after using it as a dictionary key is a Bad Thing, for example.
Consider implementing
IEquatable<Person>A quick reimplementation, which still assumes you want equality based solely on ID.