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Home/ Questions/Q 4270516
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T07:19:01+00:00 2026-05-21T07:19:01+00:00

What exactly are my options? I have programs I need to write in OpenGL

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What exactly are my options? I have programs I need to write in OpenGL and DirectX, and I’d like to use Qt for OpenGL, and not have to re-implement half my program for the DirectX components of my task.

I’ve looked on Google and I have found references to people complaining about Direct3D being a dependency of Qt, and people talking about implementing QD3DWidget sub-classing QWidget in a similar fashion to QGLWidget, yet nobody talked about how to implement it or where any examples are.

I need help. I want to know if it is possible? What would I need to do to get it working? Has it been done before?

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  1. Editorial Team
    Editorial Team
    2026-05-21T07:19:02+00:00Added an answer on May 21, 2026 at 7:19 am

    its pretty straightforward than I thought,

    -> Create a QWidget
    -> Override paintEngine() method, does nothing, just returns NULL
    -> Assign HWND to widget->winId()
    
        #ifdef USE_QTGUI
            QApplication a(argc, argv);
            CD3DWidget wndw;    wndw.show();    wndw.resize(1280,960);
            hWnd = wndw.winId();
        #else
            hWnd = CreateAppWindow(name,300,300);
        #endif
    
           //CD3DWidget class contains only the following definitions
        CD3DWidget::CD3DWidget(QWidget * parent):QWidget(parent){      }
        QPaintEngine *CD3DWidget::paintEngine (){          return NULL;        }
    

    Thanks,

    CV

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