What factors influence the appropriate design pattern to use?
Clarification:
The reason I ask this question is because I’m designing an application that requires multiple static factory classes and singleton manager classes. At times, I become confused as to which design I should employ and I thought asking this community why and when may help clarify things for me a bit.
I use static utility classes for shared functions that will be called from many different contexts – e.g. maths functions similar to those in java.util.Math. This is an appropriate pattern assuming that these are “pure” functions (i.e. don’t manipulate any state or access any data other than than the parameters they are given).
I very rarely use singletons, and in particular try to avoid global singletons. They suffer from all the usual problems associated with global variables. They make testing difficult, and unless your singleton is also immutable they introduce problems of global state. The main place I have found them useful is in performance hacks that depend on object identity – for example:
Then when traversing a sequence you can just test if (object==END_OF_SEQUENCE_MARKER). Because it’s a static final reference, the JIT will turn this into an extremely fast test….
EDIT
Having just seen your clarification, some quick extra comments: