What happened to unmanaged DX, using Win32 and C++? Is it dead or dying? Will it lose support/development like MDX? Is XNA just a fad for hobbyists?
Top games these days are still made with unmanaged DX, right?
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Managed DX pretty much died so for full DX access, you either need to stay with unmanaged C++ or use the hobbyist-but-very-popular SlimDX library, which is like a better version of Managed DX.
XNA can be pretty good, it depends a lot what you’re aiming for… but unless you’re a professional game developer my advice is either:
C++/C# you know best, perhaps with
SlimDX.