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Home/ Questions/Q 3342960
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T00:53:59+00:00 2026-05-18T00:53:59+00:00

What i am trying to understand how to do is lets say we have

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What i am trying to understand how to do is lets say we have an interactive application ( game, similation etc. ). Now instead of using a image loaded from memory to texture the sides of a cube, how do i instead use the rendered content taken from that direction and instead use it as a texture.

So imagine a camera being placed inside the cube pointing towards the +z direction. The side immediatly infront of the camera would be textured with an image of what exists infront of the camera. The top side of the cube would be textured with an image of what exists above the camera. etc.

Hope this is clear.

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-18T00:54:00+00:00Added an answer on May 18, 2026 at 12:54 am

    That’s called render to texture, and in OpenGL it is achieved using Framebuffer Objects (FBOs).

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