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Home/ Questions/Q 8130077
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T08:34:46+00:00 2026-06-06T08:34:46+00:00

What I’m doing : I need to play audio and video files that are

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What I’m doing :

I need to play audio and video files that are not supported by Apple on iPhone/iPad for example mkv/mka files which my contain several audio channels.

I’m using libffmpeg to find audio and video streams in media file.
Video is being decoded with avcodec_decode_video2 and audio with avcodec_decode_audio3
the return values are following for each function are following

  • avcodec_decode_video2 – returns AVFrame structure which encapsulates information about the video video frame from the pakcage, specifically is has data field which is a pointer to the picture/channel planes.
  • avcodec_decode_audio3 – returns samples of type int16_t * which I guess is the raw audio data

So basically I’ve done all this and successfully decoding the media content.

What I have to do :
I’ve to play the audio and video accordingly using Apples services. The playback I need to perform should support mixing of audio channels while playing video, i.e. let say mkv file contains two audio channel and a video channel. So I would like to know which service will be the appropriate choice for me ? My research showed that AudioQueue service might be useful audio playback, and probably AVFoundation for video.

Please help to find the right technology for my case i.e. video playeback + audio playback with possible audio channel mixing.

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  1. Editorial Team
    Editorial Team
    2026-06-06T08:34:50+00:00Added an answer on June 6, 2026 at 8:34 am

    You are on the right path. If you are only playing audio (not recording at all) then I would use AudioQueues. It will do the mixing for you. If you are recording then you should use AudioUnits. Take a look at the MixerHost example project from Apple. For video I recommend using OpenGL. Assuming the image buffer is in YUV420 then you can render this with a simple two pass shader setup. I do believe there is an Apple example project showing how to do this. In any case you could render any pixel format using OpenGL and a shader to convert the pixel format to RGBA. Hope this help.

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