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Home/ Questions/Q 7056861
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T03:55:02+00:00 2026-05-28T03:55:02+00:00

What I’m doing is merge 2 images into single image. Here is the code.

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What I’m doing is merge 2 images into single image.

Here is the code.

UIGraphicsBeginImageContext(CGSizeMake(1024, 768));

[image1 drawInRect:CGRectMake(0, 0, 512, 768)];
[image2 drawInRect:CGRectMake(512, 0, 512, 768)];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

But drawInRect seems too slow.

Is there faster way to merge images?

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  1. Editorial Team
    Editorial Team
    2026-05-28T03:55:03+00:00Added an answer on May 28, 2026 at 3:55 am

    Option 0 – Make sure you draw only when you need to draw, and only what you need to draw.


    Option 1

    If you know the destination size (perhaps self.frame.size?), you can create one image from the two source images (flatten) at the destination size and avoid interpolation. So that could:

    1. Reduce the memory you need
    2. Reduce the number of images you must draw
    3. Avoid interpolation (High CPU if you want it to look good)
    4. Look better – the composite can use High Quality interpolation.

    Of course, this only makes sense when the composite varies at a frequency lower than it must be drawn.

    Option 2

    Even if you want two images and you know their sizes will not change, just resize them to the size they must be drawn at (well, monitor your memory usage if you are enlarging them).

    Option 3

    If that’s not an option, you could alter the CGContext‘s state, and reduce interpolation quality. If you’re used to similar CALayer transformations, you would probably be satisfied with low quality or no interpolation.

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